AI Insights · Timothy · July 2024
Top 5 Zombie Games on iOS in Netherlands Q2 2024
Discover the performance of the top 5 zombie games on iOS in the Netherlands during Q2 2024, including download trends, revenue, and active user statistics.
During the second quarter of 2024, the iOS platform in the Netherlands saw intriguing trends in the performance of the top zombie games. Here's a detailed look at the key metrics for each game, based on data from Sensor Tower.
Last War:Survival from FirstFun showed impressive growth across various metrics. Weekly revenue started at approximately $31.7K in early April and saw a significant rise, peaking at around $94.4K in mid-June. Downloads peaked in mid-April at 11.5K, followed by a steady decline, ending the quarter at 3.9K. Weekly active users increased from 30.6K at the start of the quarter to a peak of 49.4K in early June, before settling at 45.9K.
Zombie.io: Potato Shooting by Joy Net Games, which launched in late April, experienced fluctuating revenue, starting at $5.3K and peaking at $10.2K in mid-May, before tapering off to $2.3K by the end of June. Downloads saw a sharp drop from 6.7K in the first week to just 502 by the end of the quarter. Active users mirrored this trend, beginning at 6.4K and declining to 1.7K over the same period.
Idle Outpost: Business Game from AppQuantum Publishing Ltd had a steady increase in both revenue and downloads. Revenue grew from $341 in early April to $838 by the end of June. Downloads also rose from 426 to 2.5K over the quarter. Weekly active users showed a consistent upward trend, starting at 2.7K and reaching 7.1K by the end of June.
Plants vs. Zombies™ 2 by PopCap, a long-established game, maintained stable revenue around the $200-$300 range, with a peak of $517 in mid-June. Downloads remained relatively stable, fluctuating between 332 and 724 throughout the quarter. Active users saw a slight decline from 3.8K at the start to around 3.4K by the end of June.
Age of Origins: Tower Defense from Hong Kong Ke Mo Software Co., Limited, showcased a strong revenue performance, starting at $8.2K in early April and peaking at $18.7K by the end of May. Downloads were modest, beginning at 389 and ending at 589. Active users showed a mixed trend, starting at 3.9K, peaking at 4.8K in mid-June, and ending at 4.4K.
For more insights and detailed data on these games, visit Sensor Tower.